World of warcraft:Rogue guide P2
Professions
Which profession is the best choice for rogue?Different people have different views,make your choice.
* Inscription: You gain the best shoulder enchant, but Rogues have a very complicated geming/enchanting scheme. Inscription doesn’t give you a lot of flexibility.
* Jewelcrafting: This is a really good choice because you can gem for hit, if you’re desperate for it, gem for armor pen, gem for agility, or make a ton of other awesome BoP gems that only you can equip. Think 42 extra agility which gives you attack power and crit, instead of just raw attack power. You can only use a limited number of JC BoP gems.
* Alchemy: It’s good during low end raiding and for money making. You get the standard attack power boost when you’re flasked, a reusable flask/healing potion, and more. Mixology is awesome for saving money when a flask lasts 2 hours and you can make it yourself .
* Enchanting: 80 attack power. It’s alright.
* Leatherworking: Bracer enchant for about 64 attack power gain. So/so. You can make your own leveling gear though.
* Blacksmithing: You gain two additional gem slots, which is a big boost when combined with Jewelcrafting.
* Engineering: It’s a “meh” profession that’s good for neat trinkets and items, but you’re not going to find any amazing benefits here. Some Engineering only enchants give you like super speed and do apply stats, so it might be good for the fun of it.
* Gathering Professions: As always, they’re good for the money.
Energy
Energy is the major resource for Rogues and required for the majority of Rogue abilities. Unlike Mana which comes in a large pool and regenerates slowly out of combat or Rage that generates based on damage taken/given, Energy regenerates at a constant of 10 Energy/1 second at a maximum (untalented) of 100 Energy. Rogues don’t need to drink anything to bring their Energy back as it will naturally regenerate at a relatively fast speed (10 seconds to go from 0 to full).
Managing Energy on the other hand is a difficult task. You have to plan around your energy regeneration so you can make the most of it. The worst thing to do in combat is to hit full Energy, so you should always be using abilities that require Energy. On the flipside, you want to make sure you have enough Energy in the future to do finishers or Slice & Dice or to stun/interrupt.
It is both a simple and complicated mechanic. As you level up you’ll begin to understand the intricacies of it.
To be continued,to view more wow articles,please click wow guides.
Article related:
World of warcraft:Rogue guide
Wrath of the Lich King:Wintergrasp guide
2010 Wow Valentine's day FAQ
World of warcraft fishing guide
Which profession is the best choice for rogue?Different people have different views,make your choice.
* Inscription: You gain the best shoulder enchant, but Rogues have a very complicated geming/enchanting scheme. Inscription doesn’t give you a lot of flexibility.
* Jewelcrafting: This is a really good choice because you can gem for hit, if you’re desperate for it, gem for armor pen, gem for agility, or make a ton of other awesome BoP gems that only you can equip. Think 42 extra agility which gives you attack power and crit, instead of just raw attack power. You can only use a limited number of JC BoP gems.
* Alchemy: It’s good during low end raiding and for money making. You get the standard attack power boost when you’re flasked, a reusable flask/healing potion, and more. Mixology is awesome for saving money when a flask lasts 2 hours and you can make it yourself .
* Enchanting: 80 attack power. It’s alright.
* Leatherworking: Bracer enchant for about 64 attack power gain. So/so. You can make your own leveling gear though.
* Blacksmithing: You gain two additional gem slots, which is a big boost when combined with Jewelcrafting.
* Engineering: It’s a “meh” profession that’s good for neat trinkets and items, but you’re not going to find any amazing benefits here. Some Engineering only enchants give you like super speed and do apply stats, so it might be good for the fun of it.
* Gathering Professions: As always, they’re good for the money.
Energy
Energy is the major resource for Rogues and required for the majority of Rogue abilities. Unlike Mana which comes in a large pool and regenerates slowly out of combat or Rage that generates based on damage taken/given, Energy regenerates at a constant of 10 Energy/1 second at a maximum (untalented) of 100 Energy. Rogues don’t need to drink anything to bring their Energy back as it will naturally regenerate at a relatively fast speed (10 seconds to go from 0 to full).
Managing Energy on the other hand is a difficult task. You have to plan around your energy regeneration so you can make the most of it. The worst thing to do in combat is to hit full Energy, so you should always be using abilities that require Energy. On the flipside, you want to make sure you have enough Energy in the future to do finishers or Slice & Dice or to stun/interrupt.
It is both a simple and complicated mechanic. As you level up you’ll begin to understand the intricacies of it.
To be continued,to view more wow articles,please click wow guides.
Article related:
World of warcraft:Rogue guide
Wrath of the Lich King:Wintergrasp guide
2010 Wow Valentine's day FAQ
World of warcraft fishing guide




