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World of warcraft:Rogue guide P4

This is the fourth part of the Rogue guide .
Combo Points & Finishers
Combo Points are gained when abilities connect that grant combo points. For instance, if you hit with Sinister Strike you’ll gain 1 combo point. Combo points stack up to five and no more. Once you’re at five combo points you’ll be unable to gain anymore until you consume them.

Finishing moves use combo points as a resource. They require at least one combo point to be on the target in order for you to use them, but gain in power the more combo points that are on the target. Some finishers, like Slice & Dice, can be effective at 2-3 combo points while damage finishers are almost always the most effective at 5 combo points.

Combo points are stored on a target until you leave combat, the creature dies, they’re consumed by a finishing move (finishing moves always consume the full amount of combo points), or you begin to gain combo points on another creature.

Managing your energy and combo points is KEY to Rogue combat.
Hit Rating

The following assumes you’re dual wielding and are level 80. Hit rating isn’t important past being hit capped for special attacks (which you will WANT to do for raiding), but still remains a concern since white damage missing all the time can be annoying. Yellow damage is abilities, white damage is your auto attack, and poisons are your spell hit.

Yellow Damage: 262 (8%)
White Damage: 885 (27%)
Poison Damage: 445 (18%)

With the talent Precision this becomes:

Yellow Damage: 98 (3%)
White Damage: 721 (22%)
Poison Damage: 314 (12%)

Take away 33 hit rating for every 1% you gain through abilities (like Misery or Heroic Presence).
To be continued,to view more guide,please click wow guide here.



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