IceCrown Citadel guide - Lower Spire P3
This is the third part of the Icecrown Citadel - Lower Spire guide.Here come with the heroic mode of the boss Lady Deathwhisper .
Lady Deathwhisper gains a lot of power on heroic mode, as is typical she has much more health, although her mana shield seems about the same. Next she spawns adds at a quicker rate and continues to spawn them during phase two. She can also mind control more players as she controls three at a time in 25 player raids and one in 10 player raids. Lastly in phase two she is immune to taunt and the shades that spawn explode and deal damage to everyone within 20 yards instead of melee range.
In phase one players need to burn down the adds extremely fast as the spawn rate is much quicker than normal mode. In addition players need to be ready to CC anyone that is mind controlled, you can not let them run around the raid killing players.
This fight is much harder than normal mode mainly due to more going on in phase two in addition to phase two lasting longer. The hardest items to deal with are the adds, even though few come out, and the tanks not being able to taunt to gain threat. Phase two will require three tanks at a minimum, all fighting for threat and trading anytime someone gets a mark. DPS must be aware of the threat generated and stay below it. Misdirects and Tricks of the Trade will help a ton in this phase to keep all three tanks at the top of the threat list.
Also, during phase two it is best to try and CC some of the adds so that more damage can stay on Lady Deathwhisper. With her extra health the enrage time is extremely tight, and you need as much damage on her as possible.
Icecrown Gunship Battle
This is the third encounter in the raid, and while there is a boss on the enemy ship, there is no real reason to kill him to win the encounter. Once you all reach the airship everyone needs to talk to the goblin onboard handing out the wickedly cool rocket vests. Once you get them you need to equip them in your shirt slot and add them to your toolbar for quick use. Allow everyone to get used to jumping around with them before anyone talks to the captain. If you are anything like our raid, 20 minutes will pass as players jump all over the ship, slap them into shape and get on with the fight.
The encounter needs the raid split up into three different sub-groups: gunners, boarders, and defenders. The boarding party and defenders each need tanks and healers. Boarders should mainly be melee, while defenders should be ranged. The gunners are usually pulled from your lowest DPS in the group regardless of type.
Once the fight starts, the boarders will use their jump packs to get onto the enemy ship. The tank grabs threat from the enemy captain and holds him near the edge of the ship ready to jump back. The enemy captain will be placing a stacking debuff on the boarders, when it gets to high, you need to jump off the ship. All DPS that jumps across needs to start taking out the enemy crew, with mages being the priority as they freeze your cannons on your ship. The tank calls it out at around 8 to 12 stacks of the debuff (depending on your healers) and then everyone jumps back to your ship, allow the debuffs to clear and then return to their ship.
The defenders need to deal with all the boarding enemies. While doing this they should try to minimize incoming damage by avoiding the rockets that will be landing on your ship. In addition any time all the boarders are dead, you can focus on the enemies still on the opponent’s ship.
The gunners are what will really win or lose the battle for you. The whole fight revolves around who does more damage to the enemy airship. Can they knock you out of the sky before you do? A gunner’s role is fairly simple, press 1 to fire a normal shot, press 2 to fire a better shot as soon as you are almost to 100 heat in your cannon. Don’t let it get to 100 though or you will overheat and lose time waiting for it to cool down. Any time your cannon is iced, help either the defenders or the attackers until the mage that is freezing your cannon is dead and then return to it as quickly as possible.
When one ship is destroyed the fight ends.
To be continued.View more wow guides here:wow boss guides.
Article related:
IceCrown Citadel guide - Lower Spire P2
IceCrown Citadel guide - Lower Spire
World of warcraft boss strategy guide:Sindragosa
Lady Deathwhisper gains a lot of power on heroic mode, as is typical she has much more health, although her mana shield seems about the same. Next she spawns adds at a quicker rate and continues to spawn them during phase two. She can also mind control more players as she controls three at a time in 25 player raids and one in 10 player raids. Lastly in phase two she is immune to taunt and the shades that spawn explode and deal damage to everyone within 20 yards instead of melee range.
In phase one players need to burn down the adds extremely fast as the spawn rate is much quicker than normal mode. In addition players need to be ready to CC anyone that is mind controlled, you can not let them run around the raid killing players.
This fight is much harder than normal mode mainly due to more going on in phase two in addition to phase two lasting longer. The hardest items to deal with are the adds, even though few come out, and the tanks not being able to taunt to gain threat. Phase two will require three tanks at a minimum, all fighting for threat and trading anytime someone gets a mark. DPS must be aware of the threat generated and stay below it. Misdirects and Tricks of the Trade will help a ton in this phase to keep all three tanks at the top of the threat list.
Also, during phase two it is best to try and CC some of the adds so that more damage can stay on Lady Deathwhisper. With her extra health the enrage time is extremely tight, and you need as much damage on her as possible.
Icecrown Gunship Battle
This is the third encounter in the raid, and while there is a boss on the enemy ship, there is no real reason to kill him to win the encounter. Once you all reach the airship everyone needs to talk to the goblin onboard handing out the wickedly cool rocket vests. Once you get them you need to equip them in your shirt slot and add them to your toolbar for quick use. Allow everyone to get used to jumping around with them before anyone talks to the captain. If you are anything like our raid, 20 minutes will pass as players jump all over the ship, slap them into shape and get on with the fight.
The encounter needs the raid split up into three different sub-groups: gunners, boarders, and defenders. The boarding party and defenders each need tanks and healers. Boarders should mainly be melee, while defenders should be ranged. The gunners are usually pulled from your lowest DPS in the group regardless of type.
Once the fight starts, the boarders will use their jump packs to get onto the enemy ship. The tank grabs threat from the enemy captain and holds him near the edge of the ship ready to jump back. The enemy captain will be placing a stacking debuff on the boarders, when it gets to high, you need to jump off the ship. All DPS that jumps across needs to start taking out the enemy crew, with mages being the priority as they freeze your cannons on your ship. The tank calls it out at around 8 to 12 stacks of the debuff (depending on your healers) and then everyone jumps back to your ship, allow the debuffs to clear and then return to their ship.
The defenders need to deal with all the boarding enemies. While doing this they should try to minimize incoming damage by avoiding the rockets that will be landing on your ship. In addition any time all the boarders are dead, you can focus on the enemies still on the opponent’s ship.
The gunners are what will really win or lose the battle for you. The whole fight revolves around who does more damage to the enemy airship. Can they knock you out of the sky before you do? A gunner’s role is fairly simple, press 1 to fire a normal shot, press 2 to fire a better shot as soon as you are almost to 100 heat in your cannon. Don’t let it get to 100 though or you will overheat and lose time waiting for it to cool down. Any time your cannon is iced, help either the defenders or the attackers until the mage that is freezing your cannon is dead and then return to it as quickly as possible.
When one ship is destroyed the fight ends.
To be continued.View more wow guides here:wow boss guides.
Article related:
IceCrown Citadel guide - Lower Spire P2
IceCrown Citadel guide - Lower Spire
World of warcraft boss strategy guide:Sindragosa




