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IceCrown Citadel guide - Lower Spire P4

This is the fourth part of the Ice crown Citadel(ICC) - Lower Spire guide.
Heroic Mode - Gunship Battle

The gunship battle is one of the easier heroic mode changes. The changes include more health for the Mages and the enemy ship, rockets knocking players back, and the enemy boss doing more damage.

Overall these changes are minor as players should be avoiding the rockets anyway, and the health change just brings it back to week one ICC difficulty on normal mode. DPS has ramped up so high that the mages usually died in less than 10 seconds on normal anyway, now its back to 20ish. The extra damage caused doesn’t seem to be that big of an issue either.

For groups that find the normal gunship battle easy, this should be no different.
Deathbringer Saurfang

This is the last boss encounter in the Lower Spire and probably the most difficult as well. Death Bringer Saurfang is a Death Knight that has been super charged by the Lich King. In addition to his formidable abilities you will also need to fight and destroy a constant stream of Blood Beasts that he summons.
The main issue that needs to be contented with in this fight is Saurfang’s Mark of the Fallen Champion ability. The Mark is placed on a random player and inflicts significant amounts of damage over time. The marks stays up for the remainder of the fight , persisting through death, and if the player is allowed to die, Saurfange heals for 5% of his health. He can only use this ability once he has amassed 100 blood power though. Controlling the amount of blood power he gets and how fast is how you control the fight. Once several Marks get placed on players it will become impossible for the healers to keep up.

Saurfang gains blood power from many of his abilities including blood boil which is cast on players. It does a small amount of damage that can be healed through, however, each tick of damage grants a blood point to Saurfang. In addition he will cast a nova effect on random players that hits that player and anyone else close by. Anyone hit takes damage and grants Saurfang blood power. To prevent and minimize this, players need to spread out as much as possible, as any player it effects grants him blood power.

The main part of the fight though is the Blood Beasts that he summons every 40 seconds. Each time they hit a person they grant Saurfang a point of blood power, therefore they can not be tanked. Instead, ranged DPS needs to grab agro as soon as they appear and kite them while killing them.
As you work your way through Saurfang, the last nasty surprise is a frenzy once he gets to low health. You should save your Heroism / Bloodlust for this point or your healers may not hold out.
Heroic Mode - Saurfang

Saurfang was a nasty fight for most groups to learn on normal and heroic is no exception. His additional health, damage, and abilities will slow down most raid groups.

To start off with he does much higher damage and heals more when he hits a runed tank, or when a marked player dies. The biggest issue here is the marked player, as he will heal a massive 20% of his health for each marked player that the raid allows to die. Even allowing one to die is hard, more than that and a wipe is almost guaranteed.

Next up when the blood beasts are spawned he casts Scent of Blood which slows players by 80% for a short time. This means players need to be on top of the adds as fast as possible so they do not live long enough to reach players, CC is critical.

The changes may sound simple, but they add up to major issues. Be careful!
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