IceCrown Citadel guide:Crimson Halls P2
This is the second part of the IceCrown Crimson Halls guide.Blood Prince Council and Blood-Queen Lana'thel in heroic mode.
Heroic Mode – Blood Prince Council
In heroic mode the princes hit harder and have more health as is normal in a heroic mode. Here they have roughly 1/3 more health. All of the physical damage goes up substantially as well as the damage caused by the Princes abilities. Most abilities do almost double the damage and require everyone to be on top of what is going on. Glittering sparks hits for double normal damage and slows you by 40% instead of 20%. Kinetic orbs drop faster and do more damage when they hit the ground. Empowered flames move faster and do double damage, meaning that anyone hit can be killed if other players do not get in the way wow gold.
The main change to the fight however, is the addition of a new ability called Shadow Prison. This ability puts a stacking debuff on anyone that moves and does 500 damage per second lasting for 10 seconds. This means that if you moved for 8 seconds you would be taking 4000 damage for the next 10 seconds. It will clear once you are stationary for long enough that the debuff wears off. All the damage it causes is shadow damage so shadow resistance helps greatly. This changes the mechanics of the fight a little since you will want to stay stationary as much as possible instead of moving around a lot like you do in a normal mode fight.
Blood-Queen Lana'thel
The Blood-Queen Lana’thel is the last boss in the Crimson Halls in Icecrown Citadel. The fight itself is a frenzied DPS race to defeat her before she enrages roughly five and a half minutes into the fight. The fight is loosely a two phase fight consisting of a ground and air phase. The ground phase makes up the majority of the fight as she only launches into the air for a short period of time.
In the ground phase two tanks are required due to an ability called Blood Mirror. This ability hits the closest person to the main tank with the same damage that the main tank takes.
While attacking the main tank Blood-Queen Lana’thel will also use several abilities on other players. She has a direct damage spell call Twilight Bloodbolt that hits a random player for a significant amount of shadow damage and also damages anyone near by. She also targets random players to link with Pact of the Darkfallen. It will link three random players together with a debuff that causes damage to everyone within 10 yards of any of them until all three players group up within 5 yards of each other, at which point the debuff is cleared. She can also hit random players with Swarming Shadows which causes a void zone to spawn on the ground behind them every second for 6 seconds that causes shadow damage to anyone that stays in it.
Lastly Lana’thel will use Vampiric Bite on players, this is the key mechanic in the fight. She will bite a fresh player every 30 seconds after the fight starts. Once bitten the player gains the Essence of the Blood Queen buff which allows them to cause 100% extra damage and heal themselves for 15% of all the damage they cause. In addition their attacks cause no threat. However after 50 seconds with the buff they also get the Frenzied Bloodthirst debuff. This debuff lasts 10 seconds, and during that time they must bite another player. Once they bite a player both players now start with a 50 second Essence of the Blood Queen buff. If the player does not bite someone within the 10 seconds allotted they become mind controlled and will cause havoc in the group.
Blood-Queen Lana’thel has a huge amount of health and is a very hard DPS check. Bite orders need to be worked out to maximize DPS done. Also because at some point you will run out of players to bite, it is important to allow your biggest DPS to continue to bite players longer than your lower DPS. You are likely to get to a point right at the end with 2-3 players mind controlled in a mad race to down her before enrage.
The Blood-Queen also has a brief air phase at roughly two and a half minutes into the fight, where she will move to the center of the room and fly into the air. While in the air she casts a volley of Bloodbolts that will hit all players three times. Because of the damage these cause to anyone nearby spacing is critical or you will wipe. As soon as she starts moving for the center ranged needs to move back so allow the tanks and melee room to spread out.
As you can see the fight requires careful spacing most of the time, with periods of movement mixed in where players must either congregate or separate more. It also requires communication on who has which buff and the priority for the next bite. This fight is definitely a challenge to get by as the movement required defiantly lowers DPS’s possible output, yet they still need to put out crazy high numbers. The buff helps but only so much, numbers that I have seen thrown around by guilds and in logs where it has been done is DPS averaging 10k in 25 person raids and 8k in 10 person raids. You will certainly have some DPS much higher than that due to having the buff most of the fight, but other DPS will obviously be much lower. It is a hard fight.
Heroic Mode – Blood Queen Lanathel
In heroic mode the Blood Queen gains about 25% heath while her enrage timer remains the same making the fight even more of a DPS race than it already is on normal mode. In addition her slash also inflicts more damage on the off tank than in normal mode.
The biggest change to the fight though is the addition of a new ability called Presence of the Darkfallen. This ability grants the queen a stacking buff every time another player is turned into a vampire. Each stack allows her Shroud of Sorrow ability to cause 5% more damage. This gets especially deadly by the time she launches into the air for the second time. At this point there will be 4 vampires and the shroud of sorrow will be doing an additional 20% damage.
The rest of her abilities stay the same, so if you have the DPS to beat the enrage timer it just becomes a matter of surviving the second air phase through the use of cooldowns.
To view more wow ICC(Icecrown citadel) guides here.
Article related:
IceCrown Citadel guide:Crimson Halls
Wow:the new Random Battleground Finder
IceCrown Citadel guide - The Plagueworks P3
Heroic Mode – Blood Prince Council
In heroic mode the princes hit harder and have more health as is normal in a heroic mode. Here they have roughly 1/3 more health. All of the physical damage goes up substantially as well as the damage caused by the Princes abilities. Most abilities do almost double the damage and require everyone to be on top of what is going on. Glittering sparks hits for double normal damage and slows you by 40% instead of 20%. Kinetic orbs drop faster and do more damage when they hit the ground. Empowered flames move faster and do double damage, meaning that anyone hit can be killed if other players do not get in the way wow gold.
The main change to the fight however, is the addition of a new ability called Shadow Prison. This ability puts a stacking debuff on anyone that moves and does 500 damage per second lasting for 10 seconds. This means that if you moved for 8 seconds you would be taking 4000 damage for the next 10 seconds. It will clear once you are stationary for long enough that the debuff wears off. All the damage it causes is shadow damage so shadow resistance helps greatly. This changes the mechanics of the fight a little since you will want to stay stationary as much as possible instead of moving around a lot like you do in a normal mode fight.
Blood-Queen Lana'thel
The Blood-Queen Lana’thel is the last boss in the Crimson Halls in Icecrown Citadel. The fight itself is a frenzied DPS race to defeat her before she enrages roughly five and a half minutes into the fight. The fight is loosely a two phase fight consisting of a ground and air phase. The ground phase makes up the majority of the fight as she only launches into the air for a short period of time.
In the ground phase two tanks are required due to an ability called Blood Mirror. This ability hits the closest person to the main tank with the same damage that the main tank takes.
While attacking the main tank Blood-Queen Lana’thel will also use several abilities on other players. She has a direct damage spell call Twilight Bloodbolt that hits a random player for a significant amount of shadow damage and also damages anyone near by. She also targets random players to link with Pact of the Darkfallen. It will link three random players together with a debuff that causes damage to everyone within 10 yards of any of them until all three players group up within 5 yards of each other, at which point the debuff is cleared. She can also hit random players with Swarming Shadows which causes a void zone to spawn on the ground behind them every second for 6 seconds that causes shadow damage to anyone that stays in it.
Lastly Lana’thel will use Vampiric Bite on players, this is the key mechanic in the fight. She will bite a fresh player every 30 seconds after the fight starts. Once bitten the player gains the Essence of the Blood Queen buff which allows them to cause 100% extra damage and heal themselves for 15% of all the damage they cause. In addition their attacks cause no threat. However after 50 seconds with the buff they also get the Frenzied Bloodthirst debuff. This debuff lasts 10 seconds, and during that time they must bite another player. Once they bite a player both players now start with a 50 second Essence of the Blood Queen buff. If the player does not bite someone within the 10 seconds allotted they become mind controlled and will cause havoc in the group.
Blood-Queen Lana’thel has a huge amount of health and is a very hard DPS check. Bite orders need to be worked out to maximize DPS done. Also because at some point you will run out of players to bite, it is important to allow your biggest DPS to continue to bite players longer than your lower DPS. You are likely to get to a point right at the end with 2-3 players mind controlled in a mad race to down her before enrage.
The Blood-Queen also has a brief air phase at roughly two and a half minutes into the fight, where she will move to the center of the room and fly into the air. While in the air she casts a volley of Bloodbolts that will hit all players three times. Because of the damage these cause to anyone nearby spacing is critical or you will wipe. As soon as she starts moving for the center ranged needs to move back so allow the tanks and melee room to spread out.
As you can see the fight requires careful spacing most of the time, with periods of movement mixed in where players must either congregate or separate more. It also requires communication on who has which buff and the priority for the next bite. This fight is definitely a challenge to get by as the movement required defiantly lowers DPS’s possible output, yet they still need to put out crazy high numbers. The buff helps but only so much, numbers that I have seen thrown around by guilds and in logs where it has been done is DPS averaging 10k in 25 person raids and 8k in 10 person raids. You will certainly have some DPS much higher than that due to having the buff most of the fight, but other DPS will obviously be much lower. It is a hard fight.
Heroic Mode – Blood Queen Lanathel
In heroic mode the Blood Queen gains about 25% heath while her enrage timer remains the same making the fight even more of a DPS race than it already is on normal mode. In addition her slash also inflicts more damage on the off tank than in normal mode.
The biggest change to the fight though is the addition of a new ability called Presence of the Darkfallen. This ability grants the queen a stacking buff every time another player is turned into a vampire. Each stack allows her Shroud of Sorrow ability to cause 5% more damage. This gets especially deadly by the time she launches into the air for the second time. At this point there will be 4 vampires and the shroud of sorrow will be doing an additional 20% damage.
The rest of her abilities stay the same, so if you have the DPS to beat the enrage timer it just becomes a matter of surviving the second air phase through the use of cooldowns.
To view more wow ICC(Icecrown citadel) guides here.
Article related:
IceCrown Citadel guide:Crimson Halls
Wow:the new Random Battleground Finder
IceCrown Citadel guide - The Plagueworks P3




