Benefits of bringing a Death Knight to a raid
There are several upsides to bringing one or more Death Knights to your raid.
* Powerful raid buffs and debuffs, ranging from base skills (f.ex Horn of Winter) to spec specific (de) buffs. (f.ex Improved Icy Talons)
* A viable offtank for fights even when DPS specced. All it requires is a gear and presence swap.
* A viable tank for when shit hits the fan. Death Knights can swap to Frost Presence midcombat and tank if necessary, albeit not as good as they would in Tank gear (obviously).
* On par DPS with any other class
* A "Combat Ressurection" in the form of Raise Dead. Obviously not as useful as a Druid's Rebirth, but useful nevertheless.
* Death Knights are very potent in keeping themselves alive, not to mention they are wearing Plate. With the help of Death Strike and in Blood's case Rune Tap (which can be turned into an AoE group heal with a Major Glyph!) Death Knights will require very little healing if played right.
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* Powerful raid buffs and debuffs, ranging from base skills (f.ex Horn of Winter) to spec specific (de) buffs. (f.ex Improved Icy Talons)
* A viable offtank for fights even when DPS specced. All it requires is a gear and presence swap.
* A viable tank for when shit hits the fan. Death Knights can swap to Frost Presence midcombat and tank if necessary, albeit not as good as they would in Tank gear (obviously).
* On par DPS with any other class
* A "Combat Ressurection" in the form of Raise Dead. Obviously not as useful as a Druid's Rebirth, but useful nevertheless.
* Death Knights are very potent in keeping themselves alive, not to mention they are wearing Plate. With the help of Death Strike and in Blood's case Rune Tap (which can be turned into an AoE group heal with a Major Glyph!) Death Knights will require very little healing if played right.
Article related:
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